yay- 4000 spp
I fixed boolean opperations, and I have a webpage.
anybody who can, can yall try to open tlrcam's jar and see if you can read the source?
Metropolis Light Transport, stratification, ray tracing, rendering, caustics, global illumination, Photon Mapping, Progressive Photon Mapping, Importance Sampling, Unbiased raytracing.
In the jar file, there are everything: pictures, your backup files, class files, etc... So yes, I can read the source code. Is it what you wanted?
ReplyDeleteI never post a comment on your blog but I would like to say that I really appreciate it and what you do! Thanks for sharing and keep up the good work!
There is no any .jar in there. I presume it is because you took it out. But what did you left the zip for?
ReplyDeleteAnyway im waiting to test it...
Btw. your diffuse spheres have a sharp mark on them, isnt it caused by calculating perpendicular vectors for diffuse reflection in a wrong way?
yeah, I took it down temporarily- it was an old one anyway. I left the zip up because I thought I would have something up there in 5 minutes, but I did some tests and changed my mind.
ReplyDeleteThe sharp mark on the diffuse spheres I think is a product of the fact that the spheres aren't perfectly diffuse (they have a little reflectivity in them because I was curious to see how they'd look). I did however spend some time trying to find the non existent bug, so although I do not commit, I would say its a slight reflection of the HDRI.
come on, it's obviously a bug :P
ReplyDeletesup lycium?
ReplyDeletewell, I'm pretty sure I fixed it, but if I didn't please render all the scenes you can where the bug can be seen-
ReplyDeleteI'm currently rendering the same scene without the reflective component to confirm what I said.