Saturday, January 31, 2009

Best CG paper ever

Beard removal techniques:

I begin at the end

So I definitely might exist, and I definitely might have finally completely figured out how to implement metropolis light transport along with my crazy extension.

I still need bidirectional path tracing, textures (even though i am against them), a better scene format, more brdfs, and an sss shader to take advantage of my scattering capabilities. (that was the whole point of refactoring the project like a couple months back)

Only problem is, now I have lots of work to do.