Metropolis Light Transport, stratification, ray tracing, rendering, caustics, global illumination, Photon Mapping, Progressive Photon Mapping, Importance Sampling, Unbiased raytracing.
Friday, March 4, 2011
TLRcam goes haskell
I'd like to rewrite the ray-tracer using Haskell. I'm currently taking a graphics course where I'll have to write a ray-tracer in c++, but thats not different enough. Due to the fact that a Haskell raytracer will be useless, this will be most definitely open source.
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